Tweet&D - D&D over Twitter

About Tweet & D

Not long ago, I had one of my weird ideas while on a Twitter spree: I wondered if anyone had ever actually done D&D over Twitter before. It seemed crazy, so of course, next thing I know I announce I am looking for players to actually do this. By the next day, I was ready to go.

I call this "Tweet & D", or Tweetnd, it seemed like an obvious name for combining D&D with Twitter. It means Tweeting and Dungeons and Dragons. I searched the hashtag #tweetnd to make sure I wasn't going to have a problem with other tweets - there was I think one use of that hashtag in something totally unrelated (I think it was a reference to Weeknd). 

What Tweet & D Is

It is a full D&D 5e game that just happens to be played using Tweets. It follows a method similar to play-by-post games, where players do not have to be present at all times, and reply whenever they feel like it during the session. The way Twitter works makes dialogue very interesting with this style of play.

The game is almost entirely improvised during the session, aside from some campaign lore and encounters (those are usually planned out). The setting we use is original, and is being made while we play.

We play every Tuesday evening. There isn't a set official time due to the nature of the game. 

The Story

The improvised nature means that the plot itself changes through play, but the current plot is:

Some adventurers began hearing a voice in their head, which brought them together to seek a shaman, Sivion the Seer, to find out what the voice wants. The voice is from someone on another world, who is under the control of mind flayers and wants to break free. 

The Characters

Chissk - Lizardfolk Wild Magic Barbarian (played by @jcd0818)
Ork - Orc Zealot Barbarian (played by @OrkFromMork)
Roka - Human Berzerker Barbarian (played by @GMdragonkelly)

How it works

All actual gameplay and roleplay are done over Twitter by public tweets, with the exception of dice rolls. 

On the evening of the game, I tweet a recap with the hashtag #TweetND explaining the story so far. This usually takes a few tweets to cover, but I try to keep it simple. 

After I have done a recap and shared it with the players, I create a story tweet with the hashtag, and mention all of the players. I set this tweet so only players can reply. I begin the narrative, and players join in when they are ready.

Once the game begins, we just tweet our character actions and dialogue as replies throughout the evening.




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